Publications
15 peer-reviewed publications · 5 first-author papers · Venues include IEEE TVCG, IEEE VR, IEEE Access, ACM CSCW, and Springer LNCS.
Dissertation-Related (First Author)
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"SkyCloud360: Sky and Cloud Segmentation in Equirectangular Images,"
in Proc. 10th Int. Conf. Image, Vision and Computing (ICIVC),
Chengdu, China, 2025, pp. 48–58.
1st author
doi:10.1109/ICIVC66358.2025.11200399 · Code · Data -
"SkyCloud: Neural Network-Based Sky and Cloud Segmentation from Natural Images,"
in Proc. 8th Int. Conf. Image, Vision and Computing (ICIVC),
Dalian, China, 2023.
1st author
doi:10.1109/ICIVC58118.2023.10270450 · Code · Data · Models -
"OUTSIDE: Multi-Scale Semantic Segmentation of Universal Outdoor Scenes,"
in Proc. IEEE 23rd Int. Workshop Multimedia Signal Processing (MMSP),
Tampere, Finland, 2021, pp. 1–6.
1st author
doi:10.1109/MMSP53017.2021.9733652 · Code & Data -
"Neural Network-Based Traffic Sign Recognition in 360° Images for Semi-Automatic Road Maintenance Inventory,"
in Proc. IEEE 23rd Int. Conf. Intelligent Transportation Systems (ITSC),
2020, art. no. 9294610.
1st author
doi:10.1109/ITSC45102.2020.9294610 · Code · Data -
"AWARE: Augmentation for Weather-Adverse Robustness Evaluation — Benchmarking Strategies for Improved Semantic Segmentation under Challenging Outdoor Conditions,"
IEEE Access, 2025.
1st author
under review
Project page
Further Publications
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"Robot, Avatar, or Human: The Impact of Partner Representation and Task on the Communication Experience,"
Proc. ACM Hum.-Comput. Interact., vol. 9, no. CSCW, art. CSCW472, 2025.
doi:10.1145/3757653 -
"Evaluating Behavioral Realism in AR and VR: A Comparison of Single-Point IK and Full-Body Motion Capture Virtual Humans,"
The Visual Computer, vol. 41, no. 14, pp. 11721–11733, 2025.
doi:10.1007/s00371-025-03934-5 -
"Addressing the Avatar in the Room: A User Study on Older Adults' Experiences with a Wearable Augmented Reality Communication System,"
in Human Aspects of IT for the Aged Population: ITAP 2025, HCII 2025, LNCS 15809, Springer, 2025.
doi:10.1007/978-3-031-92707-2_21 -
"Work-in-Progress: Older Adults' Experiences with an Augmented Reality Communication System,"
in Proc. ACM Int. Conf. Interactive Media Experiences (IMX), Stockholm, Sweden, 2024.
doi:10.1145/3639701.3663641 -
"Investigating Behavioral Realism of Single-Point IK Animated Avatars of Others in AR and VR,"
in Proc. Int. Conf. Cyberworlds (CW), Kofu, Japan, 2024, pp. 1–8.
doi:10.1109/CW64301.2024.00010 -
"Eyes on the Narrative: Exploring the Impact of Visual Realism and Audio Presentation on Gaze Behavior in AR Storytelling,"
in Proc. ACM Symp. Eye Tracking Research & Applications (ETRA), Glasgow, UK, 2024.
doi:10.1145/3649902.3653344 -
"Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience,"
in Proc. IEEE Conf. Virtual Reality and 3D User Interfaces (VR), Orlando, FL, 2024, pp. 83–93.
doi:10.1109/VR58804.2024.00032 -
"Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality,"
in Proc. IEEE Conf. Virtual Reality and 3D User Interfaces (VR), Orlando, FL, 2024, pp. 502–512.
doi:10.1109/VR58804.2024.00071 -
"A Systematic Review on the Visualization of Avatars and Agents in AR & VR Displayed Using Head-Mounted Displays,"
IEEE Trans. Vis. Comput. Graphics, vol. 29, no. 5, pp. 2596–2606, 2023.
doi:10.1109/TVCG.2023.3247072 -
"Selective Face Encryption in H.264 Encoded Videos,"
in Proc. IEEE Visual Communications and Image Processing (VCIP), 2017, pp. 1–4.
doi:10.1109/VCIP.2017.8305040